Holidays in Another Dimension with Disney

Her downy white head nods, with almost imperceptible frequency, visible just above the top of the couch.

Below her chin, a blue bony hand pokes from the sleeve of two sweaters. Maintaining a motionless grip, she holds three warm blankets up to her neck.

Entranced by her TV, it’s no matter that VHS tracking stripes flip and garble her picture every few minutes. Still, she remains pleased to watch her Disney movies over and over in succession. It made her daily routine.

A bit of spittle slips from the corner of her gentle smile until the bowl of vegetable soup arrives. In a delayed reaction, eyes still fixed on the TV, the soup smell elicits a grimace. She mutters, “icky frick”.

As the movie continues, her expression softens back to pleasure. I ladle small spoonfuls of soup into her now lax mouth.


Gazing into the box of VHS tapes, on this precious weekend of peace between jobs, I conjure this memory. A memory that never happened.

The beautiful sight of my elderly mother, in a caregiving eventuality that would never be.

Oh how she smiled one day, her tapes nearby. She succumbed to the ploy of Disney “opening the vault” every few months, releasing a backlog movie on to VHS. They assured that if you didn’t buy it now, you would never see it again.

“Pooh Baby,” she said, as she accumulated the tapes. “When I’m old, just prop me up on a pillow and play these for me. That will be all I need to fade away into my demented oblivion. Drool might come out of my mouth. And I won’t know what I’m saying. But I will be contented, with a big smirk on my face.”

Ah, she laughed with red-blotched cheeks. A giggle ending in a deep chortle, then a high sigh.  This was her old age senility plan. And it brought us joy. 

There were at least 2 problems with this. First, cancer stole her too soon. Second, nary a VHS player would still exist by the time she became “senile”. Neither problem was foreseen.

Soon, my overthinking brain adds a third problem: what about a VHS tape rewinder, the necessary tool to keep the movies running with no delay, endlessly? Well, good luck finding one of those.

And so this box remains, a time capsule in my house. Some tapes sit in the original wrappers, never opened or watched. Saved for senility, perhaps now my own. Or waiting for service in another dimension where circumstances are different.

Meanwhile, technology marches on in its villainous way, where perpetual format change means Disney asks you to pay over and over again for the same films. The passing years reveal the farce of their “closing vault”.

As holiday snow now flits past my window, downy as her head of hair, a moment of clarity arrives. Hang on to them tight, as if the only heaven is on earth, in the people for which you care.

You may sacrifice your time, your freedom. Sometimes your happiness. But what I wouldn’t give now to give. To exist in that place where caring for dying flesh is the one true virtue. Where the blessed masquerades as the horrendous.

Be there. Be there for them in their most awful moment. Because one day you might find yourself pining for this horror over another… and realizing how blessed you are.

Wishing you happiness and health this holiday season and always, to you and the loved ones you serve.

As always, I hope you enjoyed this. Share if it provoked reflection and feeling.

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Environment Makers

In the dark, the door clicks, swings and closes with a slight squeak.  Padding feet brush the concrete until familiar fingers find the workbench light switch.  Returning to her earlier project, she bends over the cool and dusty counter, light illuminating her silhouette.  Tinkering with tiny tools, her neck hunches in concentration. 

Frankensteining the previously defunct elicits a precious (and nearly extinct) jewel.  Soon, she lifts the CD-ROM drive from the workbench, gently with two hands, like lifting a baby fresh from the womb. However, this one is soon installed back into another kind of womb: the creamy grey Dell Win ’98 tower case.

Pressing the computer “on” button, she hears the drive whir to life – a successful repair. Next, she holds the drive button until the tray rattles and protrudes.  Oh-so-carefully, to avoid scratches or fingerprints, she places the hallowed CD-ROM disk into the tray and pushes the drive shut with a finger eager for the next click.

After several minutes of loading, she begins playing the sacred game:

In the first environment, she finds a large conference room with purple glass table.  With each click along hotspots on the floor, she discovers that her mouse can plant grass around the table.  She watches it grow, filling the room with green.

In another room, everything is clickable.  She clicks tables, chairs, and even a conference room phone.  All of the objects flip, rotate, and become inexplicably glued to the ceiling.

Moments later, she wanders Zen-like into a sea of endless wooden work cubes.  With a few swipes of the mouse, her avatar spins in a circle.  Around her forms a yurt, the spiritual center of the “community”.

Tired from exploration, she finally enters an empty room and sits in mid-air.  A cozy massage chair forms around her body, and her avatar drifts to sleep.


Proof that it happened (?).

Somewhere in another dimension, years earlier yet coinciding with the game play, a “real” environment forms.  The green grass is there, as well as the upside-down room.  The yurts hold team gatherings, and the one-on-ones are done in massage chairs.  The charmed environment spawned digital development, full of people and politics, of layoffs and stepping stones, of long hours and gadabouts.  

They recently graduated from the Warehouse Zen Garden and Front Deck, and doubled-down with a quirky office space creative enough to bolster a belief: they were The Premier Digital Agency. (Or if nothing else, proximity to a chic neighborhood meant the power would never again go out.)

Yet, none of them knew of the strings pulled by the distant act of ancient CD-ROM game play. And so, the Digital Deliria Puppet Master continues to play..


Eve: an ancient, sacred game.

This story was inspired by another “sacred” game, one unlike any other created in the CD-ROM era.  “Eve” was part socio-gender commentary, part art exhibit, and part meditative garden manifested in the technology world.  Game play was a deeply immersive through music-driven meditations: at times baffling, at other times transcendent.  It is hard to believe this game “pulled off” all of this in 1996.  Long since out-of-print and unplayable as technology marched on, one hopes some version of it will someday find its way onto the web. Perhaps, it may just shape the next digital/physical world. 🙂

As always, I hope you enjoyed this and it brightened your day.

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Presto Chango!

Presto bounded past the Pet Registrars and into the subleased web production room.  It was the center of his universe, where web-making magic happened.  He filled the few hours in between classes with web grax and HTML.

He was the best coder in the place… he could do a little of everything and do it well.  Like a magician… maybe that’s why the name stuck.  But oh, how he HATED the nickname.  Last week he asked his boss, coiner of the name, to stop calling him “Presto”.  Boss refused with a dejected expression, explaining that only this endearing shorthand would suit the magic man in his shop.

Indeed, so many of his colleagues found him endearing.  He was a young and driven dude, with a face to charm the hardest of hearts, a short and nimble frame, and an unusual penchant for 1940’s Swing music.  An unlikely package of new and old school, when “new” was “in”.

The entire cramped room, of hot computers and oft-studious coworkers, loved his music.  It often dueled in the air with Bone’s variety of tunes: from Blues to 80’s Dance.

The residence of these two sometime-“DJs” kept the startup web agency hopping.  As long as the system sounds stayed piped down, the din didn’t bother their client down the hall.  Stuck in the sublease for a few more weeks, they awaited the time when they could blast it all day long, as loud as they wanted.

But today was notably quieter, as Young Presto walked in with Walkman in tow.  The cool throwback cat often carried cassette dubs of old Swing records in his backpack.  The long play “CD Power” cassettes were his favorite… best quality sound, and one long-play tape in a Walkman could carry him all day: across treks from class to class, and to the web agency. 

Suddenly his mind wandered from his Photoshop 3 and HTML.  When did I last demagnetize my playhead?  Maybe he subliminally picked up on the warbly horn section, because within seconds his Walkman jammed. 

Ugh, he winced, quickly extracting the tape and grabbing a pencil to wind its innards back up. His mind wandered deep into tape player mechanics: I need to find my sandpaper and alcohol… need to clean the rubber wheels… too much slippage in running that tape… why didn’t I demagnetize it sooner?

With mild irritation, and fresh out of a tape player, he realized that new means awaited to satisfy his Swing urge.  Technology faced rapid change in his world.  Right there in front of him sat a high-tech computer next to a low-tech Walkman. His burgeoning career in web development set a clear life path: one non-existent mere years earlier. And a truth emerged — Walkman had no place.

Simultaneously however, his mind rebelled.  Technology already messed up music, he thought.  Sterile electronica, tainted by machines. And digital downloads sound AWFUL. Give me a good Gene Krupa drum, some live horns, and a warm LP sound and I’m good, Presto thought to himself. 

But with Walkman decommissioned, and a beckoning high-speed connection at the office, Napster sneaked up on his screen.  He bargained to himself in that moment: OK, but cassettes, records and CDs will still rule my music collection.

As day melted into night, connection even faster as the office emptied, Presto’s computer speakers filled the air with Swing.  The darkened production room set the stage for night of web making.

As always, I hope you enjoyed this and it brightened your day.

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The Mixed-Up Mix Tape (A Holiday Story)

As the holidays approach, we find ourselves taking the proverbial step back in time. To a simpler era, full of childhood memories.  Of warm family and friends. And of equally emotive early technologies.

Picture this:  It’s your first holiday away at college. The typical traditions are gone, and as a first step toward life on your own, it’s up to you to “invent” new traditions.

How did you solve for this gap, back in the day? To evoke a sense of home and normalcy?

Mix tapes, of course.

Technology sometimes holds all the emotion and creativity of humanity, and the nimble cassette tape was no exception.  These little nuggets could be shipped in $2 “Media Mailer” envelopes, bringing joy to others across the country.

The cassette trade at that time was mostly comprised of rare concert bootlegs by your favorite band. Or, hand-crafted musical messages of shared friendship, or burgeoning love. But in this story, the tape creation and delivery held a whole other deeper meaning.

On this day, before going home for the holidays, I busied myself schlepping my laundry basket across campus.  On top of my fresh, folded sheets and towels sat my old yellow Walkman.  With ears on, I crossed the cobblestone sidewalks with springy steps.

My favorite just came on – “Calypso Noel” by Johnny Mathis.  I thought back to the desperate request to my parental unit: “Please make me a Christmas tape, to help me get in the holiday spirit!”  And so the tape arrived, full of my favorites, taking me right back home.

These were younger and more blissful moments… the days when loved ones were healthy and vibrant… before our cheeks dampened not from melting snowflakes, but from holiday tears for family no longer among us.

With a skip and a jig, holding the basket on my hip, I was stronger then: ready to dance down the street to my cheesy old song.

Listening to the fade, a smile crossed my face, wondering what the next song might be.

Then…

A guttural grunt!

Thud!!

A creaky door opening!!!

And, the voice of Count Dracula announcing himself.  And thus began a Halloweeny tale.

What??

Well, back then you couldn’t always afford a new tape every time you took on a new “mix tape project”. You could just re-use an old one: that was the beauty of cassettes!  But, if you didn’t record “blank” at the end of the tape, there remained a glimpse of the now irrelevant and undesirable.

It always felt like a stunning discovery: a peek back in time to shunned remnants, intended to be discarded. In this case, the dub of an old, spoken-word Halloween record sat loud and proud at the end of “Side A”.

From there forward, the tape lovingly became known as the “Christmas Tape with Halloween Interlude”.  For when you flipped to Side B, Christmas continued in all its glory.

It was more than a hasty oversight to get a holiday music tape to a lonely college student, pining for home and warm Christmas memories.

It was the melding of two very different holidays, side by side, into one audio experience. One holy, warm and uplifting. One dark, frightful and cheeky.

The juxtaposition was just… perfect.

The tape could not have achieved a loftier goal: bringing a smile to the face.

Sometimes the sweetest and most memorable things in life come in the smallest of early technology packages.

As always, I hope this brought a smile to your face too!  Here’s a little something more to keep you dancing this holiday season.

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Ode to Ye Olde Windows

We could bloviate here about the impact of Windows on the world.  How it brought computing to the masses.  And how its friendly user interface changed society forever. 

But no.  This tale is decidedly less lofty.

Let’s talk about when Windows was FUN. 

Wait, really?… was there a time when Windows was not considered a crusty old stalwart of the corporate world?   When it was not an OS simply trying to keep up with the Apple “cool factor”?

Yes, there was a time…  Let’s dig deep… to the little remembered but most hilariously fun thing about Windows 98.  I’m going out on a limb here… could it have been the most significant thing about it?…

Think back to your late 90’s office space.  What did you hear?  The sound of a fax machine.  A coffee maker perking.  Phones ringing.  Folks chatting.

What else?  Suddenly, piercing through the white noise and seizing your consciousness:

“Uh oh!”

“Bean.”

“Your mother was a hamster and your father smelled of elderberries!”

“Get away from her, you bitch!”

“I’m sorry Dave, I’m afraid I can’t do that.”

Why yes… our computers were talking to us, in the language and words that we picked for them.

Then, the laughs and conversation ensued among colleagues.  “Oh, you liked that movie too!”, followed by endless more Monty Python citations as the web coding and designing continued.

The Language We Wanted to Hear

We, the early Windows punks, figured out how to change the system and event sounds in the computer to whatever we wanted.

An endless array of short .wav files awaited us on the internet: tiny clips that were quick to download as internet speeds improved.  TV shows, sound effects, lines from movies, sitcoms, songs, heck: even R2-D2’s beeps – these were all fair game to customize our system sounds.

With a few clicks, you could turn an ordinary “crash” into the sound of HAL rebuking Dave from the movie 2001.  Frustrated when you lost all your work? – Never, with your entertaining sounds. 

And we crashed A LOT.  So why not make it a joy? 

Humanizing the Machine

All of these custom sounds humanized the machine, and transformed it into a whole new interactive entertainment vehicle.  One that fostered camaraderie and demanded attention from whomever was close enough to hear it.  It wasn’t hard: with our chunky attached speakers, we could make those computers spew lines all day long like a loud, Hollywood mogul.

Imagine 8 sweaty programmers sweltering in a too-hot summer office, Windows machines chirping words, phrases and sounds all around.  Over the course of the day, sounds changing as fast as we could download.  Laughter forming in waves across the bull pen, as distractions abound.  Off we’d go, talking about our favorite scenes from TV shows and movie memories… anything to make your coworker laugh.

If you had a favorite movie, you could even customize your entire system to focus on the sounds and sights of that film.  Theme packs of downloadable custom wallpapers and sounds turned your machine into a fun extension of the movie experience.  One day, you might feature one movie.  And the next day, another.  This material was pervasive — part of any major film promotion at the time! 

It was just one of many ways to personalize your workspace, much like a framed photo on your desk. (But how in the heck did we have the time to fiddle with this stuff back then??  That leads us to…)

Why Did This Trend Die?

On one hand, the soundscape created an often-hilarious work environment.  On the other, the distraction was absurd.  Especially as your coworkers installed longer and longer clips to play when the system reminded them to “save” their file before closing.  No, I don’t want to hear that five-minute long scene from Star Trek while I’m trying to work, ok??  Enough already!!

So at some point, system sounds just lost their luster, got annoying, and went away.  Such that there are almost no system sounds at all on our devices today.

Oh, but what a fun treat while it lasted! 🙂

What happened when I booted my Win 98 machine for the first time since roughly 2011? Did my scavenger hunt reveal any custom system sounds still intact? Watch the video to find out!

As always, I hope you enjoyed this and it brightened your day.

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Walkman, My Childhood Friend

Growing up, I often immersed myself in nature and human/social experiences.  But my technology of choice — and distraction — was the Walkman. 

Often nature coincided with the technology, on long summer vacation road trips.  What music would you consume while gazing at big sky country in Montana?  For me, it was something as vast musically as that sky.

However in terms of human/social experiences, the Walkman stood as a welcome, isolating barrier.  A place where my Grandmother’s Tennessean drawl of local deaths from DuPont Chemical Cancers was substituted with the sweet, sweet thunder of “In the Air Tonight” drums.

Understandable then, that the yellow lump stayed hitched to my side.  And the yellow ears, a fixture on my head.  It’s apt to describe using a lyric from one oft-listened song at that time:  Walkman was an “aural contraceptive aborting pregnant conversation”. 

So, How Did This Walkman Thing Work?

Today, your entire music catalogue is available on one power-gobbling device.  The Walkman had only one thing in common with today’s technology: an insatiable power hunger. 

Step 1 was preparing a small, plastic tote bag that held all the gear.  A bag emblazoned with lively 80’s-style rainbows and music notes.

Old vestige found on a dusty shelf somewhere in my house. 

Most notably, extra batteries filled the bag.  Vacations took about 10 AA’s.  Rechargeable batteries never worked as well – quickly jettisoned in favor of fresh Eveready’s. 

The tapes, and music, would slow down to bizarre levels as batteries wore out.  The hairs would start standing up on your neck, as if you were listening to Ozzy backwards, expecting to hear “666” somewhere. 

But when it got unbearably slow, the fix was easy: just pop in new batteries and you’re back in business. (That’s one advantage over today’s technology, where anxiety takes over when you’re down to 10% with no plug-in in sight.)

Step 2 was dealing with the amazing portable multitude of cassette tapes.  On long road trips, 2 full padded carrying cases accompanied me.  Prior to music, I brought 5-7 paperbacks to pass the time.  However the Walkman offered a mercy of poetic entertainment, replacing carsick reading as endless cornfields zipped past my window.

Enough cassettes for the road trip?

Walkman’s Significance

Walkman was the start of what would forever remain an intensely personal and private experience for me:  the consumption of music.

I listened to things most “normal” people would not.  (Consider the challenging and evocative Kate Bush album “The Dreaming”.)

Things that in public settings, friends would “turn off” and replace with Paula Abdul or the like.  (I kid you not – this did happen when I played a prog rock deep cut at a gathering with my 7th grade friends.  Clearly, Paula was much more suitable to pre-teen girl tastes. Bad on me: I was just too oblivious to really understand and serve the musical needs of others back then!)

So I learned to close down, keeping my Private Walkman Secret World to myself.  Allowing it to speak to me directly… a profound conversation between artist and interpreter.

Not to say that I don’t enjoy “normal” music.  It’s wonderful fun now to create a party playlist that lifts and elevates a crowd. 

But the transcendental still lurks and inspires on my periphery.

The early technology of Walkman translated to musical solitude and reverie.  I only see now that text, social media and endless other tech distractions just continued the trend of communication and relationship dilution (and sometimes destruction).

Destroy for some, but for me — blocking out the world with Walkman ends happily.  I was not to know or even imagine this as a youngster, but if not for music, I would never have met my husband.  Arguably the greatest relationship of my life.  

So maybe my Walkman journey “was meant to be”. Or perhaps I just took my yellow ears off long enough to find him!

As always, I hope you enjoyed this and it brightened your day.

Please share if it did!  And post your comments: did you have a similar musical experience, as fostered by early technology?  And was Walkman just one more step toward the forthcoming Digital Deliria?

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Odyssey, Colecovision and Atari (and That’s About It)

Pushing the tiny circular knob harder and harder to the right, left, up or down was an irresistible impulse.  A pure instinct.  An unstoppable obsession.  Was it unreasonable then to expect the screen to actually respond to the force of approximately 2 elephants emanating from our pint-sized fingerstips?  That the corkscrew wire, bridging from the console to the TV, would somehow convey my urgency?  That indeed the character, gun or bullet would move farther and faster as a result of my pressure? 

Apparently not. 

Thus began the intense disconnect between my mind and the technological reality of these new things called “video games”.

Not only that, but aspects of play simply defied childhood logic.  For example, imagine the shape of a thumbtack, with a flat top and an angular edge.  Next, blow it up to 5 times its size and place it atop a big rectangular box with a keypad including numbers 0-9.  (Note: What these numbers where for, who knows.  They were never used.)  Then, make this whole disjointed menagerie the means for tiny kids’ fingers to actually play the game.

Such was the Colecovision “joystick”

Decidedly non-ergonomic.

A “joystick” bringing joy is a misnomer to the highest degree.  Soon the angular edge of the large thumbtack knob made a painful red indent in the side of your thumb.  Next, your palm (having maintained a vice grip on the harsh plastic rectangle) started to burn, then throb, then cramp.   

Why was this the case?:  Extended periods of time in high states of nervousness, and lack of synchronization between your rapid-firing synapses and game responsiveness.

Getting Hooked on Video Games

How then do we become hooked on video games for a lifetime, such that the current culture finds gaming and related virtual escapism perhaps more compelling than reality today?

Well, I didn’t.  To me, game play was extremely frustrating and anxiety-inducing.  Take a game like “Venture”, for example.  To have the monster ghost come at you through the walls, accompanied by its utterly petrifying sound, while you are bound by those same walls and stuck purely because of a lack of joystick responsiveness… it was a horror relived in my nightmares.

Or a game like Carnival, where you tense up as soon as you hear the quacks of ducks coming down to eat all of your bullets, thanks again to the ridiculous controller… it turns an otherwise pleasant game into a duck-infested anger-generator.

“Play” like this felt more like “obsessive insanity” to me.  Where winning was the result of super-human hand strength, mental perseverance, luck, or some combination thereof.

So, though my life continued through the Nintendo and Sega eras and beyond, my video gaming days generally ended in the Atari era.  To this day, Centipede and Pac-Man are the only two games where I can put other players to shame.

But it was not without some formative memories.

Video Game Memories

The graphics on the box were cooler than the game.

Consider my very first experience with video games, on the fully digital version of Odyssey.  A close family friend and his wife had purchased this state-of-the-art game console, and set it up in his small apartment in the Chicagoland area.  One wintry evening, I was allowed to play the game.

I remember little about the game itself, other than the graphics were the coolest thing ever seen. (Colored dots on a screen went a long way back then.)  What I remember most is being absorbed heavily until I heard some sort of sound behind me.  Perhaps it was a laugh?  Whatever it was, it pierced my attention enough to whip my head around to see my parents seated on the living room couch with their friends. 

With my probing gaze, suddenly the mood changed.  An embarrassed look crossed over my parent’s faces.  A moment later, perhaps something in their hands was hastily hidden between the overstuffed brown couch cushions.  My parent’s friends just grinned like Cheshire cats.

What were these responsible adults doing, I wondered?  I was about to pop up off the shag carpet and find out, when I was told dismissively to “go back to playing your game now”.  Clearly, this was for adults only, and the secrets were not for me to know.

Resigned, I went back to the game but not without a distinct sense of exclusion.  Soon, I was further blanketed by the isolating action of playing the game – an isolation both self-selected (in that I chose to continue playing) and forced (because I felt no choice to do anything else). 

This was the first time, but not the last, that I felt isolated by technology.

It didn’t take much to entertain.

On the flipside, I have joyous memories of playing videogames with my fun-loving Uncles.  One Uncle had Atari (set up in a kitchen, of all things, again in a Chicagoland area apartment).  He had a wild west shooting game called “Outlaw”.  Oh, how we laughed when a guttural “oohph” came out of the pixelated cowboys as they were shot and subsequently fell on their butts.  Or perhaps these were sound effects added by my Uncle for more hilarity… I can’t remember which!

My other Uncle had “Time Pilot”, a Colecovision game.  The graphics by that time had advanced, and we loved flying different historical-looking planes around obstacles like zeppelins.  I felt so at-home: this tiny girl sitting on the floor next to her vibrant, broad-shouldered Uncle… learning from his deft plane maneuvers and eagerly awaiting my two-player chance. 

These games have fond connotations for me of relationships and experiences, much in the same way that you associate a sweet song with a person and place.

In short, I am of the video game generation and fun was aplenty.  Yet, I still jettisoned myself away, as if my space ship broke out of its fixed frame in Galaga and flew off into deep space.

Why? — My anxiety-inducing early experiences with the technology.  It is interesting now how games and virtual environments hold such strong cultural significance with current generations. (Think: what would make you get a tattoo of one game character, or name your second child after another one, except for utter obsession… or at minimum, huge enjoyment of gaming?) 

This video game excommunicado thinks escapism and a sense of “not growing up” holds sway here.  Or, maybe the young’uns just got better joysticks!

As always, I hope you enjoyed this and it brightened your day.

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Coding the Universe – and Other Lofty Goals

Getting out of our normal classroom and into the hallway normally meant “tornado drill”. Heads crouched to the dust-bunnied wall, hands clasped overhead.

But this was no such day in the Midwest. Today, we were buzzing, anticipating our first day in the coveted computer lab.  Access would be limited to once a week, given the entire elementary school shared this one room of computers. So we were eager for our chance!

Soon we filed from the hall into the cold room, to behold rows and rows of Apple 2e’s: black screens, green type, encased in greyish-tan bodies. In bins near the door, I saw soft-covered orange workbooks with big words: “Computer Literacy”.  

Intriguing or sterile?

First reaction?… looks oddly sterile and boring to me. Yet inexplicably, many of my fellow classmates were very intrigued by this public-school system’s offering. Well, it beat the hollering of our normal teacher in her classroom, anyway.

We sat 2 kids to a terminal, and got our first lesson about floppy disks. (These sacred things that were kept on high shelves out of the reach of grubby hands.)

Right away, I was anxious.  Perhaps it was the sheer number of times we were warned not to touch that part of the 8-inch floppy that was the dark black disk. It stared at us with an inky eye, as if willing us to poke it. This eye was the maker or beaker of computing success. Children: Don’t ruin the disks, for the love of God! Over and over.

Soon we got our first project: write a program to tell the computer to print a picture.

The first step was to design a picture, using graph paper to map out the position of dots. With this, we could program the positions so that the computer would know what to print where.

With my paper in hand, I began to see what others were designing. Many, many smiley faces. A cloud here and there, perhaps. But what was I going to create?

I WAS GOING TO CREATE THE UNIVERSE!

So off I went, dotting-in stars and nebula and a central galaxy that was sure to impress. I loved astronomy, after all. So this would go up on my cork board next to my “earthrise” poster, for sure.

All these dots took a lot of time. Other kids had started to type their programs into the computer already.

By the time I started typing my program, their first pictures were rolling off the printer.

Sure enough, there was the smiley face… but with an oblong head and lopsided grin like your drunk Uncle who just came home from the local tavern. Clearly you could see what was wrong.

Assured that I would do better, I started typing. At this point the printer was rolling off picture after picture. Seeing this, I started to sweat and my typing became feverish to catch up. Type, type, save to the floppy… now most of the class is finished… I’m still typing and typing… Line – Print – Coordinates, Line – Print – Coordinates… endlessly. Nervously. Kids start leaving the room, their projects all done. Black screen now full of glowing green lines. Anxiety fully taking over. It was like writing lines on the chalkboard with acute embarrassment. And soon I was left alone, with the teacher… waiting on me.

To be sure, this was an advanced project for this second grader who had no desire or aptitude for computers at all.

325 lines of code later…  I was ready to print my universe.

I hovered over the printer with the teacher, in eager anticipation of the output.  Finally, the paper spat out, we turned it over, and …

Well… I had stars, but none were in the right places. 

What was to be a glowing galaxy with impressive arms spiraling outward and a concentration of stars at its center, looked like a simple smattering of dots across the white page.

After a semi-baffled moment, the teacher asked: “Is that what you meant it to look like?”

I paused. Hmmm.  Well, it did have stars. It did still look like a universe. So I said, “Uh… yeah?”

“Good!,” the teacher said with relief, finally free to release me from her classroom and get on with her lunch, for goodness sake.

In smarty-pants hindsight today, maybe I could say only God could put the stars in their rightful places on that horrible Apple 2e, and in the sky itself!

But my clear lesson learned was: I could design things, but I just could not make technology execute it for me.

So how on God’s green earth (erm… universe) did I get to where I am today, working in technology and living the digital life after a first tech experience like that? It was a highly unlikely start. 

Sheer determination, it seems. The moral of the story?: Don’t be afraid to take on the BHAG (Big Hairy Audacious Goal). And even when you get into a project without knowing in advance that you actually picked a BHAG, and it turns out to be way over your head — don’t give up! Keep going at it, even though you’re stressed to the hilt and on the razor’s edge of failure. Keep working. You might end up with something totally unique… never done before or since! And others will be hard pressed to find fault in that. 

Or at least, they’ll think the result was what you intended!

We want to hear from you — what were your first experiences with technology? Please post your comments below.

As always, I hope you enjoyed this and it brightened your day.

Please share if it did, to help brighten someone else’s!

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